Need help with BoomBoomGift? This page covers the actual gameplay systems in the current project build.
Tap a visible tile to move it into the tray. When 3 identical tiles are in the tray, they are removed. Clear all board tiles and tray tiles to win.
If the tray becomes full before a valid match clears space, the level fails in both game modes.
Undo restores the previous move. Shuffle randomizes tile types on board positions. Both tools consume their available counts.
Each customer requests a tile type. When you complete a match that matches a pending request, one customer is served. Serve all customers to complete the level.
Daily Tasks reward stars based on total play minutes (for example 10/30/60/90/120 minutes). Claim rewards from the in-game task panel.
Please include device model, iOS version, app version, current level/mode, and a short issue description so we can reproduce the problem quickly.
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